Sabtu, 23 November 2013

Assasins Creed IV



Optimisation For PC Isnt Important Says Assassins Creed




Sylvain Trottier, associate producer on Assassin’s Creed IV: Black Flag, has come to the surprising conclusion that PC gamers don’t care how well optimised their games are.

This news comes on the eve of Europe’s Assassin’s Creed IV release, as we’re getting reports from across the pond that the game’s performance is highly unoptimised, not taking advantage of quad-core processors and suffering from low GPU usage…
Speaking in an interview, Trottier said; "It's always a question of compromise about the effect, how it looks, and the performance it takes from the system. On PC, usually you don't really care about the performance, because the idea is that if it's not [running] fast enough, you buy a bigger GPU. Once you get on console, you can't have this approach."

Revealing stuff from the associate producer and something sure to irk the many Assassin’s Creed fans that are struggling to get Black Flag running optimally. Trottier was keen to point out in the interview with Edge magazine the positive results they’d achieved so quickly on the next-gen consoles, with both the Xbox One and the Playstation 4 proving easy to work on thanks to being architecturally similar to PCs.

Trottier continued; "The new platforms are a lot closer to PC, so my engineers could do the R&D on PC and we knew it would work fairly easily on next-gen platforms. It needed to be adapted, but everything does.” It does beg the question why the title couldn’t have been optimised for PC at a time when both consoles and PCs are more alike than ever before.

PC gaming has often thrived on high-end performance and delivering the smoothest gaming available, so it seems unusual that Trottier would mention that PC gamers don’t really care about performance. The very fact that a PC gamer is going to be spending more money on hardware indicates they’re wanting a higher-end experience, and splashing out for a top-end card due to an unoptimised game hardly seems like a fair compromise.

Let's hope those at Ubisoft don't try to take the same approach to Watch Dogs when it launches next year, the already sky-high system requirements seem to indicate that this may be a problem. The extra time in development will hopefully give them the time they need to optimise it for PC release.

What do you think of Trottier’s comments?

Do you care how optimised a title is, or would you rather just splash out on a new GPU?

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